![]() ![]() Having said that, the reward for getting this to work is worth it. If spaced poorly, you can be punished on hit. The Shadow Flare side special is difficult to use, but extremely powerful. This is good because Sephiroth won't be getting any kills from his throws any time soon. Still, this is a normal that's worth using.ĭash attack is also a surprisingly strong kill option. Sephiroth's version of the move has more start up, no intangibility and doesn't set up combos quite as well. However, it's worth noting that this slide attack is not the same as Cloud's down tilt. This slide has a ton of active frames and is ideal for interrupting approaches and acting as a meaty attack against ledge get up. Using down tilt will cause the antagonist to low profile during the attack. This normal attack is also really good at setting up tech chase scenarios at low percents. While Sephiroth's jab has a slow five-frame start up time, it will often be used as a "get off me" option since it's his fastest attack. As such, you'll probably see players using this attack more often than other moves. It's also excellent for setting up combos and pressuring shielding opponents. Neutral aerial is one of the Final Fantasy antagonist's best out of shield options. His neutral aerial simply has him snapping his fingers to briefly emit a dark aura around him. Ironically, one of Sephiroth's best attacks doesn't even make use of his massive sword. Players that are skilled at conditioning opponents will certainly get the most use out of these smash attacks. These seem like ideal kill options when the opponent is panicking with air dodges against his back aerial and up aerial in disadvantage. Still, one needs to be careful about throwing these kill options out. If not for the area coverage of forward smash and up smash, they'd have to be considered to be trash tier. Down smash tends to be fairly difficult to punish, but forward smash and up smash are very negative on block. While this would normally be a crippling weakness that would render the attack nearly unusable, the sword swing encompasses a massive amount of area.Īll of Sephiroth's smash attacks have more than 20 frames of start up time. Knowing when to press buttons and when not to is critical for playing this character well.įor example, this villain's up aerial has more landing recovery than any other up air in the game currently. Many of Sephiroth's attacks have long start up and recovery periods to keep him in check. Of course, this incredible reach has a price. Unfortunately for opponents, the size of that blade isn't just for show. The sword he's carrying, the Masamune, is actually taller than his body. At a single glance, it can be determined that this fighter's attacks have absurd reach. ![]()
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